edge orientation brief explanation for blindsolving
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Re: edge orientation brief explanation for blindsolving
pengeng tip sa pagdetermine kung correct o incorrect yung orintation ng edge. di ko maxado maintindihan yung sa cubefreak. hehe. ty.
qwerty- 2x2x2

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Age: 22
Registration date: 2008-02-23
Re: edge orientation brief explanation for blindsolving
...nice, edge permutation naman bro!!

babycherles15- 2x2x2

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Re: edge orientation brief explanation for blindsolving
nagets ko na EO. hehe.
penge namang algo for CO (length of 3) na R U ang moves. nahihirapan ako run sa R D sa cubefreak eh. hehe. ty
penge namang algo for CO (length of 3) na R U ang moves. nahihirapan ako run sa R D sa cubefreak eh. hehe. ty
qwerty- 2x2x2

- Number of posts: 14
Age: 22
Registration date: 2008-02-23
Re: edge orientation brief explanation for blindsolving
mga tol. kaya ko na EO at CO blindfolded.
alam ko na rin algos sa EP at CP. nahihirapan lang ako sa set up moves dahil sa restrictions. hehe. patulong naman pls. ty ty!
alam ko na rin algos sa EP at CP. nahihirapan lang ako sa set up moves dahil sa restrictions. hehe. patulong naman pls. ty ty!
qwerty- 2x2x2

- Number of posts: 14
Age: 22
Registration date: 2008-02-23
Re: edge orientation brief explanation for blindsolving
@qwerty: maybe I can help. here are the restrictions for EP: R2L2U2F2B2D2M2S2E2. For R2, you can do R or R', the same thing for L face. For F and B face, never do a quarter turn, for it will ruin your orientation. Now for CP, they are almost the same with EP, except for the R2/L2 moves. You can only turn the R and L face for half turn. By the way, you can also do perms in the R and L face. For instance, you do the cycle 1>6>10 (my numbering is based on shotaru's numbering). Now, just do U to put the buffer spot, which is number 1 to number 2. Then do the perm on the right face (you can do a [z] move).
sana nakatulong. kung may nakita kayong mali, feel free to post it here and correct my mistake. thanks!
sana nakatulong. kung may nakita kayong mali, feel free to post it here and correct my mistake. thanks!
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basilcute- 2x2x2

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wizcube- 2x2x2

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